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Old Jul 02, 2008, 07:31 AM // 07:31   #21
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Quote:
Originally Posted by Wika Sham
I know that its global, but the majority of damage you take is on the chest part of armor, so therefore it is most useful to put it on the chest piece.
I don't think you understand what global means
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Old Jul 02, 2008, 07:31 AM // 07:31   #22
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Quote:
Originally Posted by Wika Sham
I know that its global, but the majority of damage you take is on the chest part of armor, so therefore it is most useful to put it on the chest piece. And as far as people switching to elemental mods in pve, ehh doesnt happen so much in high ranked groups as far as ive seen, plus theres plenty of sways it helps against :]


Also if you think sup absorb is unfair, look at how powerful warriors used to be. Hello...IWAY?

I don't think you understand what global means...Global means that you can put it on any piece and it will reduce the damage no matter where the damage hits you. You can put it on your feet and you'll still get -3 if damage hits you in the chest. (Not that it matters anyways...insignias are the only thing that get more benefits from putting it on different armor pieces.)
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Old Jul 02, 2008, 07:32 AM // 07:32   #23
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Quote:
Originally Posted by Wika Sham
I know that its global, but the majority of damage you take is on the chest part of armor, so therefore it is most useful to put it on the chest piece.
You don't get the concept of "global".

Edit: A tad to late ...
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Old Jul 02, 2008, 07:36 AM // 07:36   #24
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Quote:
Originally Posted by Wika Sham
I know that its global, but the majority of damage you take is on the chest part of armor, so therefore it is most useful to put it on the chest piece. And as far as people switching to elemental mods in pve, ehh doesnt happen so much in high ranked groups as far as ive seen, plus theres plenty of sways it helps against :]


Also if you think sup absorb is unfair, look at how powerful warriors used to be. Hello...IWAY?
Once again you missed the point. If damage reduction is global, meaning it applies every piece of your armor, it makes no difference where you install the absorption rune as it would give the same effect to all pieces of armor. The only time it would matter installing it on the chest piece is if the damage reduction were localized/specific.
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Old Jul 02, 2008, 07:42 AM // 07:42   #25
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So you want bad runes on even more characters. Interesting.
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Old Jul 02, 2008, 09:58 AM // 09:58   #26
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Quote:
Originally Posted by Dzan
In pvp warriors dont use them anymore. In pve they pretty worthless and people SHOULDNT be using them anymore if they still are.
i lol'd at this post
play a serious warrior build and you'll learn what potential they have
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Old Jul 02, 2008, 10:11 AM // 10:11   #27
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Quote:
Originally Posted by N1ghtstalker
i lol'd at this post
play a serious warrior build and you'll learn what potential they have
And i "lold" at this. but again, 90% of this thread is "lold"
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Old Jul 02, 2008, 10:25 AM // 10:25   #28
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Quote:
Originally Posted by N1ghtstalker
i lol'd at this post
play a serious warrior build and you'll learn what potential they have
When was the last time you knew what you were talking about?
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Old Jul 02, 2008, 07:31 PM // 19:31   #29
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Warriors don't use it as it is (because most people use elemental weapons on warriors, negating the bonus), so why should we open it up for the other professions? They're not going to use it either when there are better ways to negate damage than giving up a rune slot.

Casters have defensive weapon sets
Rangers have stances and decent armor
Dervishes have more health innately and plenty of enchantments to help
Paragons have almost as much armor as a warrior
Assassins just need the health more than an absorption rune

Last edited by RPGmaniac; Jul 02, 2008 at 07:34 PM // 19:34..
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Old Jul 02, 2008, 07:35 PM // 19:35   #30
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Brawny paper towels ftw:Superior absorption you can put anywhere and anyone can use it.
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Old Jul 02, 2008, 08:57 PM // 20:57   #31
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Because tanking is Warrior's specialty.
It's like Necromancers being the only ones with the Bloodstained rune.

What I do think is that other professions should have an 'alternate' runes like that too.

3 damage absorption is not a great big deal, but combined with armor, it's something else. With armor high enough, you can reduce damage, and then damage absorption takes place, removing damage from the endured damage.

So a hit that would deal 50 damage to 60AL, would deal 25 to 100AL, and then you can remove 3, that makes 22 damage. With many hits that's something.
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Old Jul 03, 2008, 04:18 AM // 04:18   #32
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Quote:
Originally Posted by deluxe
Nowadays the best option is: Survivor armor, if you pve you could put in a absorbtion rune, but clarity and vitae is best choice.
Is it really? Should a warrior (or any character) want to "tank", or at least draw some of the fire to him, he would be better to lower his health so he is target in priority. That and avoiding the use of AoE unless they can kill everything quick. In that case an absorbtion would be better.

Then again I am not saying this would be a good idea.
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